Скачать игру на PC. Bridge Project (2013) скачать торрент. Игра "The Bridge Project" - это преемник Bridge Constructor Medieval (2014).
I've been using Dependency Injection (DI) for a while, injecting either in a constructor, property, or method. I've never felt a need to use an Inversion of Control (IoC) container. However, the more I read, the more pressure I feel from the community to use an IoC container. I played with .NET containers like StructureMap, NInject, Unity, and Funq. I still fail to see how an IoC container is going to benefit / improve my code. I'm also afraid to start using a container at work because many of my co-workers will see code which they don't understand. Many of them may be reluctant to learn new technology. Please, convince me that I need to use an IoC container. I'm going to use these arguments when I talk to my fellow developers at work. That's disgusting plumbing code, and I maintain that if you're writing code like that by hand you're stealing from your client. There are better, smarter way of working. Ever hear that term, work smarter, not harder? Well imagine some smart guy on your team came up and said: "Here's an easier way" If you make your properties virtual (calm down, it's not that big of a deal) then we can weave in that property behavior automatically. (This is called AOP, but don't worry about the name, focus on what it's going to do for you) Depending on which IoC tool you're using, you could do something that looks like this: Poof! All of that manual INotifyPropertyChanged BS is now automatically generated for you, on every virtual property setter of the object in question. Is this magic? YES! If you can trust the fact that this code does its job, then you can safely skip all of that property wrapping mumbo-jumbo. You've got business problems to solve. Some other interesting uses of an IoC tool to do AOP: I'm with you, Vadim. IoC containers take a simple, elegant, and useful concept, and make it something you have to study for two days with a 200-page manual. I personally am perplexed at how the IoC community took a beautiful, elegant article by Martin Fowler and turned it into a bunch of complex frameworks typically with 200-300 page manuals. I try not to be judgemental (HAHA!), but I think that people who use IoC containers are (A) very smart and (B) lacking in empathy for people who aren't as smart as they are. Everything makes perfect sense to them, so they have trouble understanding that many ordinary programmers will find the concepts confusing. It's the curse of knowledge. The people who understand IoC containers have trouble believing that there are people who don't understand it. The most valuable benefit of using an IoC container is that you can have a configuration switch in one place which lets you change between, say, test mode and production mode. For example, suppose you have two versions of your database access classes... one version which logged aggressively and did a lot of validation, which you used during development, and another version without logging or validation that was screamingly fast for production. It is nice to be able to switch between them in one place. On the other hand, this is a fairly trivial problem easily handled in a simpler way without the complexity of IoC containers. I believe that if you use IoC containers, your code becomes, frankly, a lot harder to read. The number of places you have to look at to figure out what the code is trying to do goes up by at least one. And somewhere in heaven an angel cries out. Presumably no one is forcing you to use a DI container framework. You're already using DI to decouple your classes and improve testability, so you're getting many of the benefits. In short, you're favoring simplicity, which is generally a good thing. If your system reaches a level of complexity where manual DI becomes a chore (that is, increases maintenance), weigh that against the team learning curve of a DI container framework. If you need more control over dependency lifetime management (that is, if you feel the need to implement the Singleton pattern), look at DI containers. If you use a DI container, use only the features you need. Skip the XML configuration file and configure it in code if that is sufficient. Stick to constructor injection. The basics of Unity or StructureMap can be condensed down to a couple of pages. There's a great blog post by Mark Seemann on this: When to use a DI Container In my opinion the number one benefit of an IoC is the ability to centralize the configuration of your dependencies. If you're currently using Dependency injection your code might look like this public class CustomerPresenter { public CustomerPresenter() : this(new CustomerView(), new CustomerService()) {} public CustomerPresenter(ICustomerView view, ICustomerService service) { // init view/service fields } // readonly view/service fields } If you used a static IoC class, as opposed to the, IMHO the more confusing, configuration files, you could have something like this: public class CustomerPresenter { public CustomerPresenter() : this(IoC.Resolve<ICustomerView>(), IoC.Resolve<ICustomerService>()) {} public CustomerPresenter(ICustomerView view, ICustomerService service) { // init view/service fields } // readonly view/service fields } Then, your Static IoC class would look like this, I'm using Unity here. public static IoC { private static readonly IUnityContainer _container; static IoC() { InitializeIoC(); } static void InitializeIoC() { _ container = new UnityContainer(); _ container.RegisterType<ICustomerView, CustomerView>(); _ container.RegisterType<ICustomerService, CustomerService>(); // all other RegisterTypes and RegisterInstances can go here in one file. // one place to change dependencies is good. } } I'm a fan of declarative programming (look at how many SQL questions I answer), but the IoC containers I've looked at seem too arcane for their own good. ...or perhaps the developers of IoC containers are incapable of writing clear documentation. ...or else both are true to one degree or another. I don't think the concept of an IoC container is bad. But the implementation has to be both powerful (that is, flexible) enough to be useful in a wide variety of applications, yet simple and easily understood. It's probably six of one and half a dozen of the other. A real application (not a toy or demo) is bound to be complex, accounting for many corner cases and exceptions-to-the-rules. Either you encapsulate that complexity in imperative code, or else in declarative code. But you have to represent it somewhere. For multi-tenant, the IoC container can take care of some of the infrastructure code for loading different client resources. When you need a component that is client specific, use a custom selector to do handle the logic and don't worry about it from your client code. You can certainly build this yourself but here's an example of how an IoC can help. With many points of extensibility, the IoC can be used to load components from configuration. This is a common thing to build but tools are provided by the container. If you want to use AOP for some cross-cutting concerns, the IoC provides hooks to intercept method invocations. This is less commonly done ad-hoc on projects but the IoC makes it easier. I've written functionality like this before but if I need any of these features now I would rather use a pre-built and tested tool if it fits my architecture. As mentioned by others, you can also centrally configure which classes you want to use. Although this can be a good thing, it comes at a cost of misdirection and complication. The core components for most applications aren't replaced much so the trade-off is a little harder to make. I use an IoC container and appreciate the functionality but have to admit that I've noticed the trade-off: My code becomes more clear at the class level and less clear at the application level (i.e. visualizing control flow). I'm a recovering IOC addict. I'm finding it hard to justify using IOC for DI in most cases these days. IOC containers sacrifice compile time checking and supposedly in return give you "easy" setup, complex lifetime management and on the fly discovering of dependencies at run time. I find the loss of compile time checking and resulting run time magic/exceptions, is not worth the bells and whistles in the vast majority of cases. In large enterprise applications they can make it very difficult to follow what is going on. I don't buy the centralization argument because you can centralize static setup very easily as well by using an abstract factory for your application and religiously deferring object creation to the abstract factory i.e. do proper DI. Why not do static magic-free DI like this: I recommend sceptics to give it a go next green field project and honestly ask yourself at which point you need the container. It's easy to factor in an IOC container later on as you're just replacing a factory implementation with a IOC Container configuration module. The biggest benefit of using IoC containers for me (personally, I use Ninject) has been to eliminate the passing around of settings and other sorts of global state objects. I don't program for the web, mine is a console application and in many places deep in the object tree I need to have access to the settings or metadata specified by the user that are created on a completely separate branch of the object tree. With IoC I simply tell Ninject to treat the Settings as a singleton (because there is always only one instance of them), request the Settings or Dictionary in the constructor and presto ... they magically appear when I need them! Without using an IoC container I would have to pass the settings and/or metadata down through 2, 3, ..., n objects before it was actually used by the object that needed it. There are many other benefits to DI/IoC containers as other people have detailed here and moving from the idea of creating objects to requesting objects can be mind-bending, but using DI was very helpful for me and my team so maybe you can add it to your arsenal! In retrospect, it would have been quicker to use the IoC framework, since the modules define pretty much all of this stuff by convention. Having spent some time studying the answers and comments on this question, I am convinced that the people who are opposed to using an IoC container aren't practicing true dependency injection. The examples I've seen are of practices that are commonly confused with dependency injection. Some people are complaining about difficulty "reading" the code. If done correctly, the vast majority of your code should be identical when using DI by hand as when using an IoC container. The difference should reside entirely in a few "launching points" within the application. In other words, if you don't like IoC containers, you probably aren't doing Dependency Injection the way it's supposed to be done. Another point: Dependency Injection really can't be done by hand if you use reflection anywhere. While I hate what reflection does to code navigation, you have to recognize that there are certain areas where it really can't be avoided. ASP.NET MVC, for example, attempts to instantiate the controller via reflection on each request. To do dependency injection by hand, you would have to make every controller a "context root," like so: Whenever you use the "new" keyword, you are creating a concrete class dependency and a little alarm bell should go off in your head. It becomes harder to test this object in isolation. The solution is to program to interfaces and inject the dependency so that the object can be unit tested with anything that implements that interface (eg. mocks). The trouble is you have to construct objects somewhere. A Factory pattern is one way to shift the coupling out of your POXOs (Plain Old "insert your OO language here" Objects). If you and your co-workers are all writing code like this then an IoC container is the next "Incremental Improvement" you can make to your codebase. It'll shift all that nasty Factory boilerplate code out of your clean objects and business logic. They'll get it and love it. Heck, give a company talk on why you love it and get everyone enthused. If your co-workers aren't doing DI yet, then I'd suggest you focus on that first. Spread the word on how to write clean code that is easily testable. Clean DI code is the hard part, once you're there, shifting the object wiring logic from Factory classes to an IoC container should be relatively trivial. You don't need an IoC container. But if you're rigorously following a DI pattern, you'll find that having one will remove a ton of redundant, boring code. That's often the best time to use a library/framework, anyway - when you understand what it's doing and could do it without the library. I just so happen to be in the process of yanking out home grown DI code and replacing it with an IOC. I have probably removed well over 200 lines of code and replaced it with about 10. Yes, I had to do a little bit of learning on how to use the container (Winsor), but I'm an engineer working on internet technologies in the 21st century so I'm used to that. I probably spent about 20 minutes looking over the how tos. This was well worth my time. As you continue to decouple your classes and invert your dependencies, the classes continue to stay small and the "dependency graph" continues to grow in size. (This isn't bad.) Using basic features of an IoC container makes wiring up all these objects trivial, but doing it manually can get very burdensome. For example, what if I want to create a new instance of "Foo" but it needs a "Bar". And a "Bar" needs an "A", "B", and "C". And each of those need 3 other things, etc etc. (yes, I can't come up with good fake names :) ). Using an IoC container to build your object graph for you reduces complexity a ton and pushes it out into one-time configuration. I simply say "create me a 'Foo'" and it figures out what's needed to build one. Some people use the IoC containers for much more infrastructure, which is fine for advanced scenarios but in those cases I agree it can obfuscate and make code hard to read and debug for new devs. Honestly I don't find there to be many cases where IoC containers are needed, and most of the time, they just add unneeded complexity. If you are using it just for making construction of an object simpler, I'd have to ask, are you instantiating this object in more than one location? Would a singleton not suit your needs? Are you changing the configuration at runtime? (Switching data source types, etc). If yes, then you might need an IoC container. If not, then you're just moving the initialization away from where the developer can easily see it. Who said that an interface is better than inheritance anyway? Say you're testing a Service. Why not use constructor DI, and create mocks of the dependencies using inheritance? Most services I use only have a few dependencies. Doing unit testing this way prevents maintaining a ton of useless interfaces and means you don't have to use Resharper to quickly find the declaration of a method. I believe that for most implementations, saying that IoC Containers remove unneeded code is a myth. First, there's setting up the container in the first place. Then you still have to define each object that needs to be initialized. So you don't save code in initialization, you move it (unless your object is used more than once. Is it better as a Singleton?). Then, for each object you've initialized in this way, you have to create and maintain an interface. Anyone have any thoughts on this? Even for small projects, putting the configuration in XML makes it so much cleaner & more modular -- and for the first time, makes code reusable (since it's no longer contaminated with glue). For proper software products, you can configure or swap for example ShippingCostCalculator or ProductUIPresentation, or any other strategy/implementation, within the exact same codebase, by deploying just one changed XML file. – Thomas W Nov 23 '13 at 23:58 If it's implemented willy-nilly, as a general practice, I think you add more complexity, not less. When you need to swap something at runtime, they're great, but why add the obfuscation? Why keep the overhead of the extra interfaces for things that will never be switched out? I'm not saying don't use IoC for testing. By all means, use property or even constructor dependency injection. Do you need to use an interface? Why not subclass your test objects? Wouldn't that be cleaner? – Fred Nov 25 '13 at 2:00 You don't need interfaces at all, to do XML configuration/ IoC. I found great improvements in clarity in a small project with only ~8 pages and 5 or 6 services. There's less obfuscation since services & controllers no longer need glue code. – Thomas W Nov 25 '13 at 7:01 1: It is not that often that you have so many dependencies in your code, or that you are aware of them early in design. Abstract thinking is useful when abstract thinking is due. 2: Coupling your code with third-party code is a HuGe problem. I was working with code that is 10+ years old and that was following at that time fancy and advanced concepts ATL, COM, COM+ and so on. There is nothing you can do with that code now. What I am saying is that an advanced concept gives an apparent advantage, yet this is cancelled on long run with the outdated advantage itself. It just had made all of it more expensive. 3: Software development is hard enough. You can extend it to unrecognizable levels if you allow some advanced concept to crop into your code. There is a problem with IOC2. Although it is decoupling dependencies, it is decoupling the logic flow as well. Imagine you have found a bug and you need to set a break to examine the situation. IOC2, as any other advanced concept, is making that more difficult. Fixing a bug within a concept is more difficult than fixing a bug in a plainer code, because when you fix a bug a concept must be obeyed again. (Just to give you an example, C++ .NET is constantly changing the syntax so much that you need to think hard before you refactor some older version of .NET.) So what is the problem with IOC? The problem is in resolving dependencies. The logic for resolving is commonly hidden in the IOC2 itself, written maybe in uncommon way that you need to learn and maintain. Will your third-party product be there in 5 years? Microsoft's was not. "We know how" syndrome is written all over the place regarding IOC2. This is similar to automation testing. Fancy term and perfect solution at first glance, you simply put all your tests to execute over night and see the results in the morning. It is really painful to explain company after company what automated testing really means. Automated testing is definitely not a quick way of reducing the number of bugs which you can introduce overnight to increase the quality of your product. But, fashion is making that notion annoyingly dominant. IOC2 suffers the same syndrome. It is believed that you need to implement it in order your software to be good. EvErY recent interview I was asked if I am implementing IOC2 and automation. That is a sign of fashion: the company had some part of code written in MFC they will not abandon. You need to learn IOC2 as any other concept in software. The decision if IOC2 needs to be used is within the team and the company. However, at least ALL above arguments must be mentioned before the decision is made. Only if you see that plus side outweighs negative side, you can make a positive decision. There is nothing wrong with IOC2 except that it does solve only the problems it solves and introduces the problems it introduces. Nothing else. However, going against the fashion is very difficult, they have sweat mouth, the followers of anything. It is strange how none of them is there when the problem with their fanciness becomes apparent. Many concepts in software industry have been defended because they create profit, books are written, conferences held, new products made. That is fashion, usually short lived. As soon as people find something else they abandon it completely. IOC2 is useful but it shows the same signs as many other vanished concepts I have seen. I do not know if it will survive. There is no rule for that. You think if it is useful, it will survive. No, it does not go that way. One big rich company is enough and the concept can die within few weeks. We'll see. NHibernate survived, EF came second. Maybe IOC2 will survive too. Do not forget that most concepts in software development are about nothing special, they are very logical, simple and obvious, and sometimes it is more difficult to remember the current naming convention than to understand the concept itself. Does the knowledge of IOC2 make a developer a better developer? No, because if a developer was not able to come up with a concept similar in nature to IOC2 then it will be difficult for him or her to understand which problem IOC2 is solving, using it will look artificial and he or she may start using it for sake of being some sort of politically correct. I realize this is a rather old post, but it seems to still be reasonably active, and I thought I'd contribute a couple of points that have not yet been mentioned in other answers. I will say that I agree with the benefits of dependency injection, but I do prefer to construct and manage the objects myself, using a pattern not unlike that outlined by Maxm007 in his answer. I have found two main problems with using 3rd party containers: 1) Having a 3rd party library manage the lifetime of your objects "automagically" can lend itself to unexpected results. We have found that especially in large projects, you can have vastly more copies of an object than you expect, and more than you would if you were manually managing the lifecycles. I'm sure this varies depending on the framework used, but the problem exists nonetheless. This can also be problematic if your object holds resources, data connections, etc., since the object can sometimes live longer than you expect. So inevitably, IoC containers tend to increase the resource utilization and memory footprint of an application. 2) IoC containers, in my opinion, are a form of "black box programming". I have found that in particular, our less experienced developers tend to abuse them. It allows the programmer to not have to think about how objects should relate to each other or how to decouple them, because it provides them with a mechanism in which they can simply grab any object they want out of thin air. Eg, there may be a good design reason that ObjectA should never know about ObjectB directly, but rather than creating a factory or bridge or service locator, an inexperienced programmer will simply say "no problem, I'll just grab ObjectB from the IoC container". This can actually lead to increased object coupling, which is what IoC is supposed to help prevent.
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Название: Constructor Тип издания: Пиратка Жанр: Стратегия Разработчик: Acclaim Entertainment Год: 1998 Платформа: PC Язык интерфейса: Русский Таблетка: Не требуется Системные требования: Windows 95/98/Me/XP Pentium 133, Video 32mb, mouse. Инструкция по установке: Скачай, смонтируй образ программой типа DAEMON Tools Lite, установи и играй. Описание: Игрок управляет строительной компанией.